A well-designed jet with this engine and with the afterburner lit, flown properly, can momentarily climb to 30,000 m altitude. The SR-71 could probably fly higher, but it isn't flying any more. As high and fast as you can go without engine flameout: preferably ~2000 m/s at 25-30 km (and yes, that's almost orbital velocity). Is it possible to get to an altitude of 16-20km with normal plane engines? Your previous content has been restored. This thread is quite old. principle. However, it seems as if your delta wing has has more area, might that be it? These are the building blocks of solid spaceplane design!Subscribe! What altitude and speed should I go? The Rapier, for example, works great as a high-altitude engine, precisely because it can go so fast. Thank you, I was able to reach up to 24km altitude with this design. Is it correct to use "the" before "materials used in making buildings are"? Pvt. So that means that even if you are inside the atmosphere but still orbital (such as during aerobraking), your science will not count as "Inside the atmosphere", For example, orbiting Kerbin above 250km altitude, your science is counted as "In Space High over Kerbin." Connect and share knowledge within a single location that is structured and easy to search. Is it even possible? high-1 A Screenshot of Kerbal Space Program By: miklkit This is the current version. Have you checked out the wiki yet? One of my planes is small and agile, and can easily enough glide to a safe landing even if the rockets consume all the fuel. Anyway thanks in advance. 1Altitude requirement 2Orbit 3Speed, range, and altitude 4Flight duration 5Flight profiles 5.1Ballistic missiles 5.2Tourist flights 5.3Scientific experiments 5.4Sub-orbital transportation 6Notable uncrewed sub-orbital spaceflights 7Crewed sub-orbital spaceflights 8Future of crewed sub-orbital spaceflight 9See also 10References Air Flow: Air Flow represents with how much force air passes the turbine (notice: different amounts of air at the same speed equals in different amounts of force!). Control Sensativty for Planes - KSP2 Suggestions and Development The benefits should be obvious. If you've attached them to your fuselage with zero AoA, what that means is that when you fly, you're going to have to have the entire plane pitched slightly above in order to generate lift. Jets drop thrust at higher altitude and speed, but also drop . Unfortunately I won't be able to test it today, but @SaintWacko's proposal sounds promising. That will unlock: In my case, it brought me to 20km up at a 45-degree angle, but it is probably not optimal. 2022 Take-Two Interactive Software, Inc. The second, Wet mode, uses the afterburner to produce thrust almost equal to the J-X4 "Whiplash" Turbo Ramjet Engine, but at a considerably reduced fuel efficiency. You will find that when you're flying around, will always be slightly below the crosshairs on the navball. Once it's in the air, it's stable and easy to fly and manages to fly at altitudes between 11k 12k without problems. High altitude flight is efficient because the air is thinner, and therefore aircraft experience less parasitic drag. That's sub-optimal, because having the fuselage pitched like that means it'll have more drag than it otherwise would have. I've been finding it difficult to build a jet that can fly over 15km alt. This thread is quite old. Be sure to have enough intakes (I think maximum efficiency in stock is 1 ramjet intake per ~2 tons of plane, though that is aesthetically ridiculous), and if you're still running short of intake air, you can dip down a bit to speed up and get to denser air. Pasted as rich text. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. The other thing to bear in mind is that tuning the AoA (angle of attack) of your wings makes a difference. There's basically three ways to do that: lifting surfaces, thrust, and orbiting. Slap that behind a plane you'll be able to go beyond 20km without any trouble. Jet engine - Kerbal Space Program Wiki Knowing how to design these types of planes make jumping in to SSTO design very easy as there are only a few minor changes that need to be made.Music Credits:1st Song: \"Elephants\" - YouTube Audio Library2nd Song: \"Hot Heat\" - YouTube Audio Library3rd Song: \"Echoes\" - Kasbo - https://soundcloud.com/k-sboWhat game is this? What's the difference between a power rail and a signal line? A destructible memorial to the old Mk. Check out the website and try the game out for yourself :Dhttps://kerbalspaceprogram.com/ Yes. Or you need to put a little bit of angle of incidence in your wings, which will reduce drag since you don't have to pitch the entire plane up, but will be stuck at a fixed angle meaning you'll have to pitch up or down anyway during certain phases of the flight that the plane isn't optimised for. Then it is "In Space Low over Mun.". What are the altitudes for the various altitude record contracts? Powered by Invision Community. Ep. (the engines will use very little at high altitude anyway). Kerbal Space Program - All Easter Eggs Guide The most obvious solution is try and optimize your craft for high altitude lift by giving it long wingspan like a U-2 spyplane. For more information, please see our That annoys me but I can't seem to get a design to make it work. I wasn't expecting so many excellent answers! It only takes a minute to sign up. And it's stock, unfortunately. 3x06: I design a new, high altitude, jet to collect high atmospheric science. Delta-v budget - Wikipedia I'd almost expect it to work better in stock since infini-gliders can be done. The U-2's published maximum altitude is somewhere above 74,000 feet. But you'll need to unlock: Which cost 300 science. Fighting oscillations. You can post now and register later. I am currently designing a mission that will involve several very long distance plane flights. So the faster you go the higher you can fly where there is less drag. Kerbal Space Program Jool Landing Youtube. Also, Valley and Theomon fly to different corners of Kerbin and three mapping satellites are launched. Subscribe - http://www.youtube.com/c/MikeAben?sub-confirmation=1 Patreon - https://www.patreon.com/MikeAbenPatreon supporters receive early, ad-free, access to videos, kOS and craft files, and more. Discord - https://discord.gg/HTvT7dZ Making Space Home Playlist - https://www.youtube.com/playlist?list=PLB3Ia8aQsDKhqoFyoZ4d33MG7rS9KmDm_0:00 - Designing the Dudley Mk16:42 - Test Flights \u0026 Iterating13:45 - Col. Valley take the Seaplane to the Northern Ice Shelf19:30 - Launch \u0026 Insertion of the Maxwell Vb21:04 - Col. 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Secondly don't think of engines working better at different altitudes, think of them working better with different air intake quantities. Cheers again fellas. The drag differential is because your long-wing layout is using a bunch of struts, and the reason your delta-wing has a higher ceiling is because it has more wing area to provide lift. Even up there the plane acts squirrely. KSP - High Altitude Aircraft - YouTube List of altitude levels? - Forums - Kerbal Space Program Forums It seems to be based on the General Electric F-404 Afterburning Turbofan, which shares the same name and maximum thrust (85 kN dry). KSP Quick Guides: High Altitude Design and Flying - Stock v.23 That's because wings need to have some AoA to the airstream in order to generate much lift. The main body is a fuel tank with a Swivel engine at the end. Are you using Stock or NEAR/FAR? - "In Space High" means your craft is inside the given Sphere of Influence and above the "Space Border" altitude listed in the Celestial Body Multiplier Matrix. high-2 A Screenshot of Kerbal Space Program At the equator, sea level temperatures vary between a nighttime low of 9 C and a daytime high of 15 C. You could try combining the two. So I've created those two planes, both with weasley turbofan engine: This is your problem-- as folks have pointed out, it's not a high-altitude engine. If you enter the Mun's SOI, it immediately counts as "In Space High over Mun" until you get below 60km Mun altitude. If it's above the cross-hairs, you need a little less. If too much air runs into the turbine, the excessive amount just flows out unused through side-vents (I think). FAR is supposed to take aspect into account, but I'm not very experienced with it and cannot advice you as to how it works. 20 votes, 21 comments. My plane has turbojets and lots of fuel, but I am wondering what the optimal way to fly is. Paste as plain text instead, Which is capable of high altitude, high speed flight. Building a High Altitude Jet | Stream pt. 2/3 (KSP 1.11.2) It is stable but can not maintain altitude. I did some testing and found that the turbojets get the best Isp around 5.2 km altitude, so I was thinking of flying at that altitude. First is thrust; the higher you get, the lower the thrust your engines deliver. Then I increase throttle until about 2/3 or even full, climbing with a high inclination (it can also go straight up). One problem is i'm running stock on career mode and only have 30 part to spare, so large planes are out of the question. Thats my problem right now. Listen to this guy, don't go much farther above 15000 with high altitude engines. I got this game so I could over-engineer rockets, so I mostly ignore the airplanes. Note that KSP planes get one substantial speed benefit that's much more pronounced than IRL aircraft, due to the freakishly small planet sizes: they're actually flying at a large fraction of orbital velocity. Double your speed, you need twice as much fuel. Using very light "engine rich" planes and "reverse swooping" (building velocity at 10km then gently curving up) you can temporarily get above 20km with Wheesely and Juno. There are no requirements as far as size or power are concerned, as the AI Pilot is capable of flying pretty much anything - from tiny scout planes to oversized freight craft. There are two factors to that: how thick the air is, how fast the ship is going. Note: Your post will require moderator approval before it will be visible. Hello there. [Solved] 30 20 / - Insane lift to weight didn't help. Approximately 12km up the main engines stop providing enough thrust to maintain the climb, so it's time to switch to rocket mode. Don't worry about Isp. Thanks for the help! 2022 Take-Two Interactive Software, Inc. It's also worth noting that this engine has the widest thrust vectoring range of all of the jet engines, with a full 10-degree range in all directions. Long distance airplane flight tips? - Kerbal Space Program Forums Tutorial: Making the AI fly | BDArmory Wikia | Fandom KSP also tends to have very harsh induced drag if angle of attack gets too high. Note: Your post will require moderator approval before it will be visible. That would argue for going as high as possible, as slow as possible, but apart from drag you also have to fight gravity. 3.) So, to correct " is below crosshairs", what you need to do is to add a little AoA to the wings. EDIT: Essentially, make like an SR-71, if an SR-71 didn't have cooling problems limiting it to Mach 3.4. What am I doing wrong here in the PlotLegends specification. edited 6 yr. ago. You can post now and register later. You also need to be going very fast to generate adequate lift at high altitudes and unlike the real U-2, you don't need to fear about overspeeding and destroying the plane. TLDR: You need parts you don't have to make a plane that flies that high. I checked the wiki before I wrote my question, it seems I overread this paragraph Something that I think has become less clear since someone updated the wiki. I generally don't fuss with AoI unless I'm making a long range cruiser. http://kerbalspaceprogram.com, Press J to jump to the feed. Sideslip handling. That would oscillate slowly between 16000m and 17000m but was otherwise fully controllable. These designs are great for getting around Kerbin quickly, but without going orbital. Powered by Invision Community. Most efficient cruise altitude for jet planes? : r/KerbalSpaceProgram Plane - Kerbal Space Program Wiki A full suite of flaps on the trailing edges of the main wings give it exceptional low-speed lift, and small hydroplane steps mounted on each side of the fuselage bottom help lift it out of the water (lowering water drag) during takeoff runs. Pasted as rich text. Your decreased flight time means you probably won't make it to your location. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Alternatively, you can assign the afterburner toggle (labelled "switch mode") to an action group if you wish to activate it with a hotkey. Your answer got me in the right direction, though I ended up with a different design (see my own answer). As said above, the Wheesley is specifically designed as a low altitude engine. This way control surface max deflection can be programmed by an aircraft designer to make . It is somewhat slow but very steady in flight. Or about the same speed but 1000 m higher. My question is really about controllability. Redoing the align environment with a specific formatting, Trying to understand how to get this basic Fourier Series. If you upgrade to the panther (or get one on a contract) that engine can get you much higher. Building a High Altitude Jet | Stream pt. What plane in existence can fly at the highest altitude, and - Quora Will post my results. Main goals: Auto-trimming. Another approach, which I was managing with some success before I figured out jets, is to build a rocket and catapult yourself towards the measurement point. It is boosted into space by a launch vehicle, then re-enters Earth's atmosphere and lands as a spaceplane. air) that high up. This means that the only thing that decides wheter your engines run efficient is determined by how much thrust they produce (opt. @SaintWacko's advice is probably the most practical. 2/3 (KSP 1.11.2) - YouTube I break out the Mk2 parts and Panther engines to build a better jet that can go higher and faster. Subscribe -. More air is better. Well, this game isn't a perfect flight simulator yet, so it will be difficult to figure out. Your previous content has been restored. But since when do Kerbals wait for ideal conditions? Cookie Notice 1 Pod outside the level 3 VAB. From my observations I can say that "Efficiency" is not a good indicator of how well your engine performs. Laythe - Kerbal Space Program Wiki You may be correct and that 3 engine plane is a lemon. Why do many companies reject expired SSL certificates as bugs in bug bounties? From my experience using a panther it starts to lose speed after 15-16 kms, a more suitable cruising height is 9-13km. Not only does it conk out at high altitudes, but also it conks out at high speeds, and you need to be able to go fast to fly up high. Press question mark to learn the rest of the keyboard shortcuts.
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