keep_all_characters = yesIf true, the revolter will have no characters from the original country transferred to them. Cookie Notice Forcefully refreshes the specified mapmode for the player, rather than waiting for a daily update. Note that while modding, the console command does not do everything that the launch option does and cannot serve as a substitute. mapmode =
The ID of the custom map mode. on Paradox technology, Legal No by default. The list of effects may be outdated. Optional, defaults to being the same as size. Load up a save file and press the TAB key to bring up the panel (the key might differ between keyboards, so try ~, `, ", or ^ if nothing happens). Does not work if you put another nations tag in the command such as "set_country_flag flag AUS", even if it says in console that it does. Activates the specified targeted decision for the specified target for the current scope. Resets any changes to the current state's name. Necessary for advisors. Now use 'add_latest_equipment 1000 Matilda LP Mk. uses = Number of times the cost reduction can be used. nationalities = { }The nationalities of the operative. Additionally, countries with the same ruling ideology group but a different leader ideology type will have the Same Ideology ( +10 Opinion) modifier towards each other, while countries with the same leader ideology type will have the Same Ruling Party ( +20 Opinion) modifier towards each other. Syntax gain_xp [amount] Examples gain_xp 1000 Executing the above command would add 1000 experience to the Leader/General you have selected. is_locked = Whether the division is locked to modification and deletion. These can only be used with characters of the country leader type. Adding the same character to 2 different character slots is done by defining advisor = { } multiple times. https://www.reddit.com/r/hoi4/comments/6cb8vh/the_secrets_of_hoi4/dhtdr4x/, https://hoi4.paradoxwikis.com/index.php?title=Console_commands&oldid=60354, Play Executes contained effects on every unit leader (corps commanders, field marshals, admirals) that meets the limit and is recruited by the country this is contained in. Allow Traits. type = The wargoal to remove. Effect - Hearts of Iron 4 Wiki - Paradox Wikis prefer_name = Name of ship in origin navy that will preferably be transferred to target navy. Only necessary in 1.11 and beyond. states = { }The states included in the breakway country. Effect blocks cannot be used to apply modifiers directly, however they can add something that can apply modifiers, most commonly with add_ideas. Sets the political party setup for the current scope. Removes a dynamic modifier from the current scope. In this article, there are 3 types of brackets used within commands: Note To make it work with new, generic created Admirals: These effects can only be used within history files, failing when used outside. available, cost, and visible arguments are also common. Kills the country leader of the designated ideology for the current scope. If the name or the portrait are not defined, this also decides how exactly it will be generated. Technologies are defined in. Necessary for country leaders. Generates a tooltip, unlike delete_unit. These scopes are used within effect scopes to control the execution of effects. Turns off fog of war, only within a province if specified. Here is the list of all HOI4 console commands and cheat codes for the game on Windows, Linux, and Mac. I am not sure whether as part of the paid DLC or free patch though. Cheats and Tricks | Millennium Dawn Wiki | Fandom Removes the subject status between the target and the current scope. Sets the order of battle to be used for the current country's divisions, overriding every other non-naval and non-air order of battle. The composition of the division. Point Specification Draws a leader line segment to the point specified and continues to prompt you for points and options. Makes the current scope white peace the specified scope. Executes contained effects on a random state that meets the limit and is controlled by the country this is contained in. A successfull call prints " have 100 more opinion about you" and it appears as "cheat_opinion_modified_good" in the diplomacy screen. Allows national focuses to be instantly finished, Allows you to start a focus in the middle of the tree. If it is 1, it will return "artillery_equipment". If they agree, we get the following for each subject: Uses a special interface displaying the current operative portrait. override_model = Enforces the entity used by the units using this template to be the specified one. HOI4 Gain_xp Command General Information This command can be used to add experience to a Leader/General. Optional.Equipment scopetype = The name of the equipment to produce.creator = The country which is producing the equipment. Delete all armies and fleets of the specified countries. The experience required in order to assign this trait to a unit leader. How to change party leader, country tags etc : r/hoi4modding - reddit template = If specified, requires the template name to match. base_bonus = The backup bonus if no tech is available. If you have a related Youtube channel, enter the URL. }, static_modifiers = { mod_modifier_1 mod_modifier_2 } Used in the province scope.level = Affect only provinces with buildings level below, at or above the specified level. Each file in there contains localisation keys with values that actually appear in-game assigned to them. Used in the province scope. Tooltip shown in research tabs, optional. Maybe even more than some people who have the game. You need to sign in or create an account to do that. Character scope:large = The sprite used as a country leader. They are a one-time change to the current condition of the game, without the ability to have a lasting effect. Do I need to make a new country/country tag to make it different or I can stay with the same tag without corrupt in the code? legacy_id = The legacy ID used for the unit leader. Is cleared once execution ends (i.e. A comment of podcat about the command been found, Last edited on 17 February 2023, at 17:21. I know with WtT you can now add them by spending CP, but a lot of them still require skill levels and certain prerequisite traits to unlock other traits. Adjusts the number of research slots the current scope has. Allows to create automatically an intelligence agency, Allows to unlock automatically an intelligence agency uprgrade, Upgrades can be found in common/intelligence_agency_upgrades, Adds decryption towards the target country. autonomy_state = The type of autonomy state to set.freedom_level = The new freedom level value. These are defined within /Hearts of Iron IV/common/units/names_divisions/*.txt files. If the character shouldn't do anything until later, then it can have no roles defined, with one getting added later on via an effect. If you wish to change the nationality of a specific character, and the country getting the effect doesn't have the character recruited already, use the. keep_unit_leaders_trigger = { }Trigger block checked for every unit leader that forces them to be kept if they meet the triggers. Targets the root node of the block, or the first entered scope. Effects are used throughout the game in numerous scopes, most commonly National focuses, Events and Decisions. Makes the current scope the controller of the specified state. Grants a research bonus to the current scope with the specified parameters. Optional, defaults to 0.5. Removes wargoals from the current scope to the specified country. location = Location where the railway gun is created. OR: Makes everything regarding agencies instant. Originally posted by Kaiser1871: I believe you click your flag in the top left, and somewhere in the opened window will be a box with your faction name. Removes the balance of power in entirety. Can be used as a scope to add multiple at once. If that is impossible, using localisation is an alternative. (with the exception of convoy: 'ae 1000 convoy_1') To add ships, consider using instantconstruction(ic) (ic also effects AI). Decides which advisor slot gets used by the. visible = { } is a trigger block that the character must fulfill in order for the unit leader to be visible and possible to pick. Optional.str_damage_multiplier = The bonus to grant. Sets the specified character to also act as an admiral. Will print the data type for all dynamic reference objects. left_side = The left side of the BoP. Equivalent to pressing on the error dog if enabling debug mode in launch options. Optionally, else_if = { } (with limit = { } serving in a similar fashion) and else = { } can be added. Other Valid ideologies "communism" "democratic" "neutrality", Removes the Danzig modifier from Danzig if that state is selected. The sound effect must be properly defined in. With negative numbers, optionally specifying a producer will ensure only equipment with that producer gets removed. If a character is not intended to have one of the roles initially but get it later on, it's best to define them as an initially empty character, such as the following for a country leader: This character should still be recruited with recruit_character = TAG_new_leader Optional.random_days = / Adds a random number (between 0 and random_days, inclusive) of days to the scheduled fire time. Disables resistance for the scoped state when the occupier is the specified country. obsolete = Whether the equipment variant is flagged as obsolete within the GUI and for AI. days = / The number of days to add to the idea. Characters are a system added in 1.11 with the No Step Back DLC, allowing to use the same character for multiple roles, including different advisor types, country leaders and unit leaders. fallback = Defaults to no, if yes each option will try to fallback to the next available one. Creates a naval leader for the current scope with the specified attributes. If an intel argument is left out, 0 is assumed. Not sure if set_ruling_party boosts the ideology on it's own. defender = / The defender state.attacker_win = Makes the attacker the winner.defender_win = Makes the defender the winner. Switches the player to the current scope from the target scope. 1st: add_party_popularity 100 fascism. The effects here must be used within a character scope. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Could you add an old mustache man portrait from TWR? Adds to the current war support value for the current scope. female = The gender of the leader.Traits scopeThe trait to add. If the character has multiple country leader roles, specifying the ideology type is mandatory. Adds a claim for the current scope on the specified state. level = / The maximum level to add. creator = The country that created this ship. EQ_LEVEL will be replaced by [?eq_level|.0] which is the integer value of eq_level (in this case 2.000 becomes 2). If used with country tag occupies all of their owned, not controlled, land. Say Donald Trump is the leader for the Conservative Party, but then how would I make another Republican, say, Rand Paul, leader of that political party. After doing so, this character can be given a role within an effect block, such as this completion reward for a focus: Effects on this topic include add_country_leader_role, add_corps_commander_role, add_field_marshal_role, add_naval_commander_role, and add_advisor_role. Equipment uses the basic name so 'ae 1000 infantry_equipment_1'.You can only add researched equipment. Optional. copy_tag = If specified, copies stuff from this tag rather than the original tag. trait = The trait to add. Does not accept regular ideologies. Adds a claim for the specified country on the current scope. num_provinces = The number of provinces used in the state. Which will print the final effect to game.log when the effect is executed and make debugging easier. use_nuke = Whether a nuke should be deducted from the country's stockpile. Can be used to confirm if a crash is AI-related, such as if a naval port is built within a province that doesn't have a valid model definition within. Age_ruler Command Help & Examples | EU4 Cheats - EU4 Console Commands List picture = The graphical reference of the picture of the leader. Balance of power is defined in /Hearts of Iron IV/common/bop/*.txt files. id = intA number ID which can be referred to by other effects. Where triggers do not need to be repeatedly checked. Similarly to most other folders, the game does not care about neither the filename nor the name of the characters, which is why recruitment is mandatory. Interactive corporate website. HOI4 Set_cosmetic_tag Command General Information This command will change the name and flag of the specified country to that of another country. 1 List of commands 1.1 Internal IDs 1.2 Disambiguation 1.3 Useful commands 1.4 Modding-useful commands 1.5 Other in-game commands 2 See also 3 References List of commands edit | Press Shift+2, , ~, \, `, ", ^ or ALT+2+1, or Shift+3 to access the console (key varies based on keyboard layout) Internal IDs edit | See also: Countries You need to click the state as the state id no longer works. Does not support. Multiple parents can be specified by defining. Add mines to a strategic region for the current country. It is only visible to you. freedom_level = The new freedom level value. Faction - Hearts of Iron 4 Wiki - Paradox Wikis female = The gender of the leader. A faction leader in HOI4 is the leader of a faction. Press the up or down arrow keys to traverse through previously executed commands. All states that are cored by the specified country will be given to it. Removes a claim of the current scope from the specified state. side = The side whose GFX to change. model = Model that will be used by the equipment on the world map. General Information. Optional, defaults to false. take_state_focus). Cancels resistance activity for the current state. Switches the current character to the specified country, giving them the character. Modding: How to change leader via focus tree/events on_cancel = The event to fire for the side on a draw. Removes one trait and adds another. Necessary for a balance of power to appear. static_modifiers = { mod_modifier_1 mod_modifier_2 } For example, the leader of the Allies changes from UK to USA. r/hoi4modding guy here. slot = Slot of the character. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This item will only be visible in searches to you, your friends, and admins. slot = The slot where to remove the advisor slot from. Used after. ruling_party = The ruling party of the original, player-led country. desc = The localisation used as the rule's description. id = The id given to the unit if created via the create_unit effect. Creating another sprite to serve as the small portrait, which consists of the large portrait with a. These effects in particular are country-scoped effects that are related to states rather than effects within the state scope. The participating countries are the owners of the specified states. name = The name of the country's new ruling party. Changes the current state's name to the specified name. After that, simply type in the relevant console command code, and slam the enter button. There are two primary ways to ensure about creating it: Similarly to all other sprites, animated portraits can be done by creating a frameAnimatedSpriteType instead of a regular spriteType. For more help using the console and cheat commands, see our basics guide. Noticably, the effect that fires the country event gets hidden from the tooltip. In targeted decisions or diplomacy scripted triggers, this refers to the scope that is targeted. These would apply modifiers on the country if the advisor is recruited, as well as adding a subtext and an icon in the bottom right of the advisor's picture. This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by hitting ^ , or tilde (~) (key varies based on keyboard layout). x = The X position of the entity. A weight of 0 will result in AI neveer picking it. category = Which doctrine category the cost reduction will apply to. Election events - Hearts of Iron 4 Wiki - Paradox Wikis Bump? name = Name of the ship. Cookie Notice Optional.random_hours = / Adds a random number (between 0 and random_hours, inclusive) of hours to the scheduled fire time. Sub-ideologies are defined in /Hearts of Iron IV/common/ideologies. trait = The trait to remove. str_damage = The percentage of damage done to units to strength in particular. Here is an example using unnested if statements: Within the tooltip, only effects that would be executed are shown. If not set, it will be the scoped country. Delete all countries' armies and fleets, with the exception of one country. Changes the template of the division to the specified one. Start game, load save game, use gain_xp command, enjoy. Optional.set_root = Sets the scope of ROOT in scripted localization. Interactive corporate website. Modifies the resource output of the specified building for the current scope. In the first case, the else_if or else is put directly inside of the preceding if or else_if, while in the second case it's put right after. Researches a technology from research slot or all. Cannot remove equipment into negatives, in which case equipment will not be received by the target in entirety. name_group = The name group used for equipment. Several other commands previously mentioned, such as event, are useful in modding too. Toggles the pausebanner for nicer screenshots. Go a few lines below to max_traits=0.000 and add the following code block behind it, 5. To put what each skill level grants to the leader in more detail: Navy leaders: +5% hit chance, +2% fleet coordination. Yes by default. For example, if the following is put within a file within the /Hearts of Iron IV/common/characters/ folder, the blank characters my_character_1 and my_character_2 will be created: Every character must be assigned to a country in that country's file in the /Hearts of Iron IV/history/countries/ folder by using the recruit_character = my_character effect. ideology = The ideology type used by the country leader role. add_autonomy [] [num], Increases resistance in the selected province by set amount, ex: (selects one of the provinces in Berlin) resistance 100, Increases compliance in the selected province in game by set amount, ex: (selects one of the provinces in Danzig) compliance 100, Allows you to run more complex effects from script in the console directly. Localisation is defined by using the trait's name as a localisation key within any localisation file, with an entry as my_trait: "My trait". I can't seem to find any console commands that allow me to add traits like "panzer leader" to a general rather than having him fight for weeks until he eventually earns the trait. If the ideas have the same name in the localisation, it will show up as modifying the idea rather than swapping them. If the current country has a core on a state transferred to the released country, the core will be lost. Will allow instant justificatiion of war goals on countries, Allows the player to pick any idea even if normally unavailable, Square brackets in combination with angle brackets as in, reload landcombat.gui (reloads land combat interface). on Paradox technology, Legal spawnactor [name] [province id] [animation] Spawns an actor with the specified animation. icon = The icon that will be used by equipment. Optional. To do that, navigate to the folder where the game is contained, then to the /Hearts of Iron IV/localisation/english/ folder. HOI4 Cheats. Scripted effects serve a similar purpose to functions in that they can be defined in /Hearts of Iron IV/common/scripted_effects/*.txt and then used elsewhere as a shortened version. Toggles debug display of normals/bounding boxes/collision. Shortened variant exists if the event's ID is used instead of arguments. #2. Print out all console commands to game.log file. Both traits require defining this to work properly. Forces an update to the effects given by variables within dynamic modifiers. Makes this specified trait show up in the combat menu among other bonuses. The difference between ideology types is mostly cosmetic, changing the description shown when hovering over the ideology icon and, if defined so, the icon itself. Interactive corporate website. Teleports all railway guns to the province where they get deployed. Characters not assigned a valid portrait will show up as having no portrait or a default silhouette during the country selection process, only receiving a generic portrait after the game's start. allow = Whether a medal can be awarded to the division over the history entry. Sets the specified character to also act as an advisor, activating if specified. Switches to play no country at all, and no longer shows messages or pauses the game. Executes contained effects on a random country that meets the limit and has the specified original tag. Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary. Character modding - Hearts of Iron 4 Wiki - Paradox Wikis right_side = The right side of the BoP. Adds logistics skill to the current unit leader. (Can declare war without justification), This is likely the most effective way of wanting to start a war. Resign Command Help & Examples | HOI4 Cheats Changes the tooltip of the conditions required for picking the trait to the following localisation key. No tooltip is shown. ideology group has shortcuts d f n c for vanilla HOI groups. Privacy Policy. Here is the search bar where you can type the name of the command and get the syntax for that command. Removes a set resistance target increase in the specified state. new_prioritised = Whether new equipment is prioritised or not.
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